Paper Title
Designing a Gamification-Driven Learning System to Enhance Digital Creativity of Higher Education Students in Distance Learning System

Abstract
The objective of the research is to develop a Gamification-Driven Learning System to enhance digital creativity of higher education students in distance learning system. It examined the opinions of nine experts on innovative gamified learning system and strategies to enhance students’ digital creativity. A sample group of experts was selected by purposive selection method based on the qualification criteria. The tool used was an interview questionnaire on how to develop gamified learning system to enhance digital creativity of students in distance learning system. The information obtained from the expert was used to develop the system. The system was sent back to experts to confirm the suitability of the form and components of the system. The findings present key components of gamified learning system to enhance digital creativity related to the design and development components of a gamified learning system and the ordering of the learning experience structure. This is a key strategy for designing activities and interactions to enhance students’ digital creativity. In addition, the results of the evaluation of the suitability of a gamified learning system to enhance digital creativity of students in distance learning system by experts was at the highest level. Keyword - Gamification, Gamified Learning System, Digital Creativity, Distance Learning