Paper Title
'Master Hajj': Creative Board Game towards Hajj Literacy

Abstract
'Master Haji' is a game that was innovated and adapted from Saidina's game. Like Saidina, the purpose of the game is to buy real estate and make a profit from it and resell or rent it out until the player's wealth doubles. But for the game 'Master Hajj' it is very different, that is because the original objective and purpose of this game was created to learn the subject of Islamic education which is related to the chapter of Hajj and to reveal to students about the chapter of Hajj which is easier to understand than learning by reading books with the game method. Next, this game can be played by 2 to 6 people and is suitable to be played by all groups. 'Master Hajj' is an interactive game that can help especially students and those who are interested in learning about matters related to Hajj worship, learning about the fifth pillar of Islam which is performing Hajj in a more relaxed and fun way. With the existence of this game, players can learn while having fun, gain knowledge and also get a reward because it is a very beneficial game. In addition, this idea was born out of wanting to create a game that can help not only students but all young and old people to use their free time to do something useful and not neglect any party while playing. Because it is realized that in this modern century there are many games that do not benefit the players have been created, the test on the acceptability of this 'Master Hajj' has been done on 30 respondents from Diploma in Tourism Management students of Ibrahim Sultan Johor Polytechnic, that is before and after the game and their level of understanding after playing 'Master Hajj' is high, therefore with the creation of this game, an alternative direction towards Hajj literacy game was created. It is hoped that with the existence of this game 'Master Haji' it will be able to provide more benefits and not cause harm to any party. Keywords - 'Hajj Master', Hajj Literacy, Chapter Hajj