Paper Title
Application for Self-Learning: The Case Study of Internet Programming Subject

Abstract
The objectives of the research are to 1) study and collection data about Internet Programming2) develop application for Self-Learning in the internet programming and 3) evaluate performance of application and satisfaction of users. The system develops as a mobile application on the Android Operating System to be a source of learning materials and can be used as a tool to practice programming on the internet. The research instruments included the digital media for self-learning for programming on the internet network and the evaluation form for efficiency and satisfaction of users towards the system. The results of the evaluation of the system performance showed that the system can process and display effectively with a modern style and suitable for use at high level (Mean= 4.35, S.D.=0.27). User satisfaction evaluation results showed that the system can suggest information correctly and is very attractive to use at highest level (Mean= 4.74, S.D.= 0.22). The system can be used as a source of knowledge collection. Including being a learning and media sources that enhances the internet programming skills so that users can learn on themselves effectively. Keywords - Application, Self-learning, Internet Programming, Digital Media