Paper Title
Development Content and Method of Mobile Learning for Civic Education Subject

Abstract
Civic Education is one of the compulsory lessons. Every student in Indonesia always studies this material from elementary to tertiary level. Civic Education has a goal so that students know Indonesia and build character to love the country. However, the content and learning model from beginning to end is almost identical, so it is easy to understand that the higher the level of education, students are not interested and consider it not necessary. Therefore, Civic Education requires innovation to make it more attractive, so they are enthusiastic about learning it, especially for high school students. If we pay attention to the content of Civic Education material, we chose a topic from the practice of daily life in the family, school, and community. We can make it more interesting if we use multimedia technology suitable for smartphones. The innovation approach with smartphones potentially for these problems because students were very familiar with this equipment. In this study, we developed an Android smartphone-based application to present subject matter interactively, so students are interested in self-study at home. We also designed this independent learning activity to stay under the supervision and guidance of the teacher. We designed the mobile application so that student interest to learn anytime. Also, they can learn in anywhere, whether there is an internet connection or not. Also, we add topics from everyday cases taken from the social and political issue, which as trending topics on social media for class discussion. From our experiments, we found something interesting, where more students began to dare to express opinions about the value of truth in attitudes in society. Most students seem to be more interested in learning deeper using the application to sharpen their opinions. We conclude that this learning innovation is more exciting and able to have a positive impact on students. Keywords - Civic Education, Innovation, Mobile Learning.