Development Of Blended Training Process Using Cloud Technology To Enhance Creative Thinking Through Infographic Design For High School Students
The objectives of this research were to 1) develop the blended training process using cloud technology to enhance creative thinking through infographic design for high school students, 2) evaluate the validity of the blended training process that developed, and 3) study the effect of the developed blended training process. This research and development was classified into 3 phases; 1) process development phase, 2) process validation phase, and 3) process use phase. The 30 samples were high school students of Rajaprachanugroh 35 School and KuraburichaipatanaPitayakom School who were studying in the 2nd semester of 2017, derived from simple random sampling. Data was statistically analyzed by percentage, mean, standard deviation, and t-test. The research findings were that;
1) the blended training process using cloud technology to enhance creative thinking through infographic design composed of 2 parts; 1) attribute of training composed of 3 components: training objectives, training experience, and training evaluation, and 2) processes of training composed of 6 steps: selecting a topic and planning, digital searching and data gathering, organizing digital information, creating an infographic artwork, presenting an infographic artwork, and evaluating an infographic artwork Under blended training environment, the training composed of 2 modes; face-to-face training and online training.
2) the validity of blended training process that developed found that the experts evaluated the blended training process at the acceptable validity of 1.00 (IOC=1.00)
3) the effect of the developed blended training process found that the learning achievement of posttest score was significantly higher than the pretest score at the level of .05. The level of creative thinking through infographic design of students was overview evaluated at the level of “very good” (81.02 %). The overall student satisfaction among the developed blended training process at the level of “most”. ( = 4.51, S.D. = 0.55) The research can be concluded that the blended training process that developed was able to use for the 21st century students in terms of application, facilitation, and integration using cloud technology and infographic design activity.
Keywords - Blended training process / cloud technology / creative thinking / infographic design / high school