A Case Study Of “Taipei (West District) Geographic Public Art Project”: Effect Of Virtual Reality Content Curation On Social Education
As time progresses, the forms of exploring art are also varying. Exhibition designs and displays are not only limited to being in an inner space anymore. Due to the shifts of spaces, every corner in the city can be used to appreciate art now. In recent years, the rise of virtual reality (VR) has been breaking the boundaries of the idea of “space”. Not only is it a type of somatosensation, it is also an act of perception. Virtual reality is mostly known to be used in entertainment, however, it can also be applied in a historical or cultural exhibition. This research exhibition uses the “Taipei (West District) Geographic Public Art Project” as an example to design the script and narration of a virtual reality experience. Through the virtual reality tour train, incorporating the three main landmarks of the North Gate, Railway Department, and Mitsui Warehouse, the users get to look all around at the beauty of the sights and buildings being shown, which represents both the history that once existed, and the current era we live in. Following next, we will discuss the influence that the combination of virtual reality, culture, and history had on the VR users, as a reference for future display designs.
Keywords - Virtual Reality, Museum Research