Paper Title
Designing and Developing a 3D Human Anatomy for Learning Media by Augmented Reality Technology

Abstract
Recently, National Statistical Office has reported statistical analysis of a low level of interest towards reading academic textbooks. There are few factors influence this phenomenon, for instance, lack of time, lack of literacy and lack of interest in reading (prefer watching TV). So, this application is provided as a media for learning Anatomy through 3D models using augmented reality (AR). The application is executed via smart phones; which are popularly used. It is designed to motivate students to learn Anatomy. The application is provided as an alternative to reading thick full-of-texts books. It gives faster pace of learning with less boredom and hesitation. There is a voice, and 3D augmented reality playing a big role in guiding students along the Anatomy learning process. Learners can repeat the learning over and over again in order to help them recognize positions of organs. Furthermore, the application reduces the use of physical environment such as trees, which are the main material for publishing these learning documents .25 mathayom-2 students were purposively chosen as a sampling group (purposive sampling) to conclude the assessment and evaluation results of the application. There are 4 significant tools for assessment, which are the application itself (AR Anatomy), a poster; used in combination with ‘AR Anatomy’ as a marker, a questionnaire on efficiency of the application, and a questionnaire on opinions towards AR technology. The results of the efficiency and opinion analysis are presented such that ‘AR Anatomy’ is highly interested. It encourages students to learn Anatomy, and helps learners memorize the studying. Keywords - Anatomy; Physiology; Augmented Reality; Learning Media