The Development Of Learning Achievement Using Creativitybased Learning With Augmented Reality In Sufficiency Economy And Economy In Thailand Development On S33101 Social Studies, Religion And Culture Subject Forgrade 10 Students
The purposes of this study aimed1)to enhance academic achievement by processing the Creative Based Learning with augmented reality in sufficiency economy and Thailand’s economic development on S33101 Social Study Subject for grade 10 students.allowing the students’ academic achievement percentile up to 70%, including 70% of students was envisaged to pass the criterion 2)to conduct a survey on the satisfactory feedbacksby processing the Creative Based Learning with augmented reality in sufficiency economy and Thailand’s economic development on S33101 Social Study Subject for grade 10 students.For the research instruments1)Operation tools: are 9 creativity-based learning plans. 2)Reflection tools: records of learning result, observant forms of leaning behavior, interviewed forms, and post tests after the cycles was the reflecting instruments. 3) Evaluation tools: achievement test were administered and satisfaction assessment formby adopting statistics which were the average and percentile, and standard derivation.
Results of the study 1) Academic achievement by employing creativity basedlearning with augmented
reality in sufficiency economy and Thailand’s economy development on S33101 Social Study,Religion and Culture Subject for grade 10 students.gained the score at the percentage of 80.90 and students was passed the research ability at the percentage of 89.19 which was higher than the expected criterion. and2) the students are the most satisfactory.
Keyword: creativity based learning and satisfaction.